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- on exitFrame
- set i to 11
- set check to 0
- set hot to hot
- repeat while i < 16
- if rollOver(i) then
- set check to 1
- set hot to i
- exit repeat
- end if
- set i to i + 1
- end repeat
- set i to 2
- if check = 0 then
- repeat while i < 7
- set the visible of sprite i to 0
- set i to i + 1
- end repeat
- end if
- if check = 1 then
- if (hot = 11) or (hot = 13) then
- set the visible of sprite 3 to 0
- set the visible of sprite 5 to 0
- set the visible of sprite 6 to 0
- set the visible of sprite 2 to 1
- if rollOver(13) then
- set the visible of sprite 4 to 1
- else
- set the visible of sprite 4 to 0
- end if
- end if
- if (hot = 12) or (hot = 14) or (hot = 15) then
- set the visible of sprite 2 to 0
- set the visible of sprite 4 to 0
- set the visible of sprite 3 to 1
- if rollOver(14) then
- set the visible of sprite 5 to 1
- else
- set the visible of sprite 5 to 0
- end if
- if rollOver(15) then
- set the visible of sprite 6 to 1
- else
- set the visible of sprite 6 to 0
- end if
- end if
- end if
- updateStage()
- go(the frame)
- end
-